![]() Games 10-11 have Open Field and Easy Maze (respectfully), each with Guided Missiles. There are also two sets of hit variables as well, being Direct Hit (a hit is counted as usual), or the Billiard Hit (where a missile must bounce off a wall or barrier before striking an opponent, as a direct hit without the missile hitting something before it hits an opponent's tank will not count, as the missile will just pass right through the tank). In games 6-9, the same set of playing fields return as before (Open, Easy and Complex), although players' missiles will bounce around the playfield. ![]() The variations for these games include the Open Field (a totally open playfield), an Easy Maze (with a few barriers to hinder tanks with that players will have to maneuver around), and a Complex Maze (having the most barriers of all games), along with using either Straight Missiles in a game (missiles that fire in a straight line) or Guided Missiles (which can be guided after they have been fired). In games 1-5, players control one tank each that must maneuver their way through a playfield in order to shoot their opponent as many times as possible. All games are timed for a duration of two minutes and 16 seconds and whoever has the most points at the end of a game is the winner. Each time an opponent is shot the other player is awarded one point. In all games, players must try to outscore their opponent by scoring hits on them as often as possible. ![]() 1.4 Game variations, INVISIBLE TANK-PONGĬombat boasted having 27 games in one, which were all variations on the tank, biplane, and jet gameplay.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |